Arduino Buzzer - Astronomia Coffin dance music

 





CODE :


#define NOTE_B0  31

#define NOTE_C1  33

#define NOTE_CS1 35

#define NOTE_D1  37

#define NOTE_DS1 39

#define NOTE_E1  41

#define NOTE_F1  44

#define NOTE_FS1 46

#define NOTE_G1  49

#define NOTE_GS1 52

#define NOTE_A1  55

#define NOTE_AS1 58

#define NOTE_B1  62

#define NOTE_C2  65

#define NOTE_CS2 69

#define NOTE_D2  73

#define NOTE_DS2 78

#define NOTE_E2  82

#define NOTE_F2  87

#define NOTE_FS2 93

#define NOTE_G2  98

#define NOTE_GS2 104

#define NOTE_A2  110

#define NOTE_AS2 117

#define NOTE_B2  123

#define NOTE_C3  131

#define NOTE_CS3 139

#define NOTE_D3  147

#define NOTE_DS3 156

#define NOTE_E3  165

#define NOTE_F3  175

#define NOTE_FS3 185

#define NOTE_G3  196

#define NOTE_GS3 208

#define NOTE_A3  220

#define NOTE_AS3 233

#define NOTE_B3  247

#define NOTE_C4  262

#define NOTE_CS4 277

#define NOTE_D4  294

#define NOTE_DS4 311

#define NOTE_E4  330

#define NOTE_F4  349

#define NOTE_FS4 370

#define NOTE_G4  392

#define NOTE_GS4 415

#define NOTE_A4  440

#define NOTE_AS4 466

#define NOTE_B4  494

#define NOTE_C5  523

#define NOTE_CS5 554

#define NOTE_D5  587

#define NOTE_DS5 622

#define NOTE_E5  659

#define NOTE_F5  698

#define NOTE_FS5 740

#define NOTE_G5  784

#define NOTE_GS5 831

#define NOTE_A5  880

#define NOTE_AS5 932

#define NOTE_B5  988

#define NOTE_C6  1047

#define NOTE_CS6 1109

#define NOTE_D6  1175

#define NOTE_DS6 1245

#define NOTE_E6  1319

#define NOTE_F6  1397

#define NOTE_FS6 1480

#define NOTE_G6  1568

#define NOTE_GS6 1661

#define NOTE_A6  1760

#define NOTE_AS6 1865

#define NOTE_B6  1976

#define NOTE_C7  2093

#define NOTE_CS7 2217

#define NOTE_D7  2349

#define NOTE_DS7 2489

#define NOTE_E7  2637

#define NOTE_F7  2794

#define NOTE_FS7 2960

#define NOTE_G7  3136

#define NOTE_GS7 3322

#define NOTE_A7  3520

#define NOTE_AS7 3729

#define NOTE_B7  3951

#define NOTE_C8  4186

#define NOTE_CS8 4435

#define NOTE_D8  4699

#define NOTE_DS8 4978"

int melody[] = {

  NOTE_A4, 0, NOTE_A4, NOTE_A4,

  NOTE_C5, 0, NOTE_AS4, NOTE_A4, 

  NOTE_G4,0, NOTE_G4, NOTE_AS5,

  NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5,

  NOTE_G4,0, NOTE_G4, NOTE_AS5,

  NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5,

  NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4,

  NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4,

  NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4,

  NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4,

  NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4,

  NOTE_D5, NOTE_D5, NOTE_D5, NOTE_D5,

  NOTE_C5, NOTE_C5, NOTE_C5, NOTE_C5, 

  NOTE_F5, NOTE_F5, NOTE_F5, NOTE_F5, 

  NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5,

  NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, 

  NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, 

  NOTE_C5, NOTE_AS4, NOTE_A4, NOTE_F4,

  NOTE_G4, 0, NOTE_G4, NOTE_D5,

  NOTE_C5, 0, NOTE_AS4, 0,

  NOTE_A4, 0, NOTE_A4, NOTE_A4,

  NOTE_C5, 0, NOTE_AS4, NOTE_A4, 

  NOTE_G4,0, NOTE_G4, NOTE_AS5,

  NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5,

  NOTE_G4,0, NOTE_G4, NOTE_AS5,

  NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5,

  NOTE_G4, 0, NOTE_G4, NOTE_D5,

  NOTE_C5, 0, NOTE_AS4, 0,

  NOTE_A4, 0, NOTE_A4, NOTE_A4,

  NOTE_C5, 0, NOTE_AS4, NOTE_A4, 

  NOTE_G4,0, NOTE_G4, NOTE_AS5,

  NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5,

  NOTE_G4,0, NOTE_G4, NOTE_AS5,

  NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5

 };

// note durations: 4 = quarter note, 8 = eighth note, etc.:

int noteDurations[] = {

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  4,4,4,4,

  };

void setup() {

  for (int thisNote = 0; thisNote < 112; thisNote++) {

    int noteDuration = 750 / noteDurations[thisNote];

    tone(7, melody[thisNote], noteDuration);

    int pauseBetweenNotes = noteDuration * 1.30;

    delay(pauseBetweenNotes);

    

    noTone(7);

  }

}

void loop() {

}

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